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02

Services

Custom development for your project.

Work with HardenForge on a project involving its products, or on an independent development need. Custom services are scoped and quoted directly by the studio.

By quotation · Direct with HardenForge

With our products. Or independently.

Product-related work

Work around a HardenForge product

Discuss a project-specific adaptation or development need around one of our products. The proposed work is defined separately from the product purchase and its support.

Independent work

An independent project

You do not need to use a HardenForge product to discuss a custom project. Describe the problem, your technical context, and the result you are looking for.

Service areas

Defined around the work your project needs.

01

Custom Unreal Engine systems

Develop a system around your project’s requirements. Define the intended behavior, integration boundaries, and deliverables as part of the agreed scope.

Possible scoped result

A module or system with the agreed integration points, source scope, and validation criteria.

Discuss this service
02

Plugin integration & adaptation

Integrate or adapt plugins to fit an existing project. The work is scoped around the project architecture, plugin constraints, and the changes required.

Possible scoped result

Defined connections or adaptations for the agreed project, plugin, and Unreal Engine versions.

Discuss this service
03

Technical diagnostics & audits

Investigate a specific issue or review a defined technical area. Establish findings and priorities for action; implementation of changes is scoped explicitly.

Possible scoped result

Scoped findings, supporting evidence, and prioritized actions; fixes are included only when explicitly agreed.

Discuss this service
04

Performance optimization

Identify and address performance bottlenecks against an agreed workload and target environment. Evaluate changes against a defined baseline rather than a universal performance promise.

Possible scoped result

Comparable measurements, identified bottlenecks, and agreed changes evaluated against the mission baseline.

Discuss this service
05

Unreal Editor tools & automation

Build project-specific editor tools and automated workflows to streamline development, reduce repetitive work, and support advanced authoring or production needs.

Possible scoped result

Editor interfaces, batch operations, or validation workflows defined around the team’s process, project constraints, and agreed Unreal Engine versions.

Discuss this service

Working process

From first conversation to agreed work.

Any paid discovery or scoping work is agreed in advance.

How the studio works
  1. 01

    Describe your project

    Start with the problem, the technical context, and the intended result. Mention any important constraints or target dates.

  2. 02

    Confirm the fit

    The first exchange establishes whether the request fits the studio’s scope and capacity. Further clarification may be needed before a proposal can be prepared.

  3. 03

    Agree the scope and quote

    The work, deliverables, assumptions, and delivery arrangements are defined in a separate proposal. If preliminary investigation is needed, its scope is agreed before it begins.

  4. 04

    Deliver the agreed work

    After the quote is accepted, work begins according to the agreed arrangements. Additional requests are discussed separately rather than silently expanding the original engagement.

Studio product

Explore Footstep Studio.

Footstep Studio brings together configurable contact responses, documented integration, and explicit project boundaries. Explore its capabilities and documentation to see how the product is structured.

Explore Footstep Studio

Project enquiry

Tell us what you need.

A short first email is enough. Use the points below when they are relevant; you do not need a finished specification before making contact.

  1. 01

    Problem or opportunity

    What needs to change, and why does it matter to the project?

  2. 02

    Technical context

    Unreal Engine version, target platforms, and the relevant systems or plugins.

  3. 03

    Result to discuss

    The behavior, integration, investigation, or improvement you are looking for.

  4. 04

    Important constraints

    Architecture, dependencies, access boundaries, or a target date if relevant.

  5. 05

    Indicative budget

    Include one if it is already known; it is optional for the first email.

Please do not send a full project, credentials, or confidential assets in the first email.