01 / In-game result
Every contact feels grounded.
Turn one resolved contact into the configured audio, Niagara, decal, and material response for its surface, contact identity, and equipped footwear. Give a step through shallow water a different character from a landing on stone, while keeping every eligible local presentation channel connected to the same contact context. Your assets define the final look and sound.
- Surface-aware and equipment-aware presentation
- Audio, Niagara, decals, and material impressions when configured
- Project-authored effects, coordinated through one contact

Your project supplies the contact request. Footstep Studio can resolve it from a configured socket, a world location, or an existing blocking hit.
Explore the two markers for technical notes.
Project-authored splash presentation at the character's contact point. Showcase artwork and effects are not included.













