The relay held. Then the editor had to prove it.
The previous note put runtime boundaries and lifecycle ahead of visual enrichment. That work has now crossed two concrete gates: the multiplayer presentation transport and the manual Unreal Editor / PIE acceptance.
The network path is no longer an architectural sketch. Telegraph Studio now routes cast, windup and impact presentation through an owner-only per-connection relay, with server-side relevancy decisions and bounded late replay instead of reliable multicast. Six retained multiplayer scenarios have closed in the current validated lane, including divergent caster and impact origins, late relevancy, cancellation, Niagara fallback and a bounded stress run of 100 attacks producing 400 logical presentation events.
The second gate was deliberately less abstract. The real authoring surface was opened, edited and saved. A real telegraphed attack was exercised from warning through impact. GameplayCue and Niagara fallback paths were tested separately. Cancellation was falsified at several points in the windup. A two-player PIE session confirmed that both relevant players received the presentation path without the old global-duplicate behavior.
That pass also forced corrections instead of merely collecting green checks. The warning footprint was moved onto the validated Telegraph shape material contract after the original presentation proved visually misleading. Boundary behavior was then pinned down with a deterministic capsule test around the exact gameplay frontier instead of relying on hand-positioned PIE observations.
The result is stronger than a feature list, but it is still not a release announcement. The current evidence is bounded to the gates that produced it. Packaging, supported Unreal Engine lanes, representative performance qualification, customer documentation and delivery checks still have to close before Telegraph Studio can be presented as available.
Next focusMove from product acceptance into release qualification: package integrity, supported engine lanes, representative performance evidence and customer-facing documentation.
From the workshop HardenForge




